**KATE HARKER**
isn't afraid of monsters. She hunts them. And she's good at it.
**AUGUST FLYNN**
once yearned to be human. But no longer. He has a part to play. And he will play it, no matter the cost.
THE WAR HAS BEGUN.
THE MONSTERS ARE WINNING.
Kate will have to return to Verity. August will have to let her back in. And a new monster is waiting--one that feeds on chaos and brings out its victims' inner demons.
Which will be harder to conquer: the monsters they face, or the monsters within?
This description comes from the publisher. *Our Dark Duet* is the second book in the Monsters of Verity duology, the first of which is *This Savage Song*.
Four months have passed since the shadow stone fell into Kell's possession. Four months since his path crossed with Delilah Bard. Four months since Rhy was wounded and the Dane twins fell, and the stone was cast with Holland's dying body through the rift, and into Black London.
In many ways, things have almost returned to normal, though Rhy is more sober, and Kell is now plagued by his guilt. Restless, and having given up smuggling, Kell is visited by dreams of ominous magical events, waking only to think of Lila, who disappeared from the docks like she always meant to do. As Red London finalizes preparations for the Element Games-an extravagant international competition of magic, meant to entertain and keep healthy the ties between neighboring countries-a certain pirate ship draws closer, carrying old friends back into port.
But while Red London is caught up in the pageantry and thrills of the Games, another London is coming back to life, and those who were thought to be forever gone have returned. After all, a shadow that was gone in the night reappears in the morning, and so it seems Black London has risen again-and so to keep magic's balance, another London must fall...in V.E. Schwab's A Gathering of Shadows.
**KATE HARKER** wants to be as ruthless as her father. After five years and six boarding schools, she's finally going home to prove that she can be.
**AUGUST FLYNN** wants to be human. But he isn't. He's a monster, one that can steal souls with a song. He's one of the three most powerful monsters in a city overrun with them. His own father's secret weapon.
**THEIR CITY IS DIVIDED.**
**THEIR CITY IS CRUMBLING.**
Kate and August are the only two who see both sides, the only two who could do something.
But how do you decide to be a hero or a villain when it's hard to tell which is which?
This description comes from the publisher.
STEP INTO A UNIVERSE OF DARING ADVENTURE, THRILLING POWER, AND MULTIPLE LONDONS.
Kell is one of the last travelers--magicians with a rare, coveted ability to travel between parallel universes connected by one magic city.
There's Grey London, dirty and boring, without any magic, and with one mad king--George III. Red London, where life and magic are revered--and where Kell was raised alongside Rhy Maresh, the roguish heir to a flourishing empire. White London--a place where people fight to control magic and the magic fights back, draining the city to its very bones. And once upon a time, there was Black London. But no one speaks of that now.
Officially, Kell is the Red Traveler, ambassador of the Maresh Empire, carrying the monthly correspondences between the royals of each London. Unofficially, Kell is a smuggler, servicing people willing to pay for even the smallest glimpses of a world they'll never see. It's a defiant hobby with dangerous consequences, which Kell is now seeing firsthand.
Fleeing into Grey London, Kell runs into Delilah Bard, a cutpurse with lofty aspirations. She first robs him, then saves him from a deadly enemy, and finally forces Kell to spirit her to another world for a proper adventure.
Now perilous magic is afoot, and treachery lurks at every turn. To save all of the worlds, they'll first need to stay alive.
This description comes from the publisher. *A Darker Shade of Magic* is the first book of the Shades of Magic trilogy.
A new threat faces the world of Erdas in this continuation of the New York Times bestselling series.
Something ancient and evil has awoken from beneath the world of Erdas. Shrouded in shadow and older than memory, just a sliver of its power can destroy with a touch. Even the spirit animal bond, the sacred link between humans and animals that keeps Erdas in balance, is under threat.
Four young heroes, Conor, Abeke, Meilin, and Rollan, are determined to stop it. Together with their spirit animals, they embark on a desperate journey that takes them deep underground and to the far corners of the world. As friends and allies fall around them, the four have no choice but to push forward and confront this darkness. If they stop to look back, they'll see the truth: Evil already has them surrounded.
The Near Witch is only an old story told to frighten children.
If the wind calls at night, you must not listen. The wind is lonely, and always looking for company.
There are no strangers in the town of Near.
These are the truths that Lexi has heard all her life.
But when an actual stranger, a boy who seems to fade like smoke, appears outside her home on the moor at night, she knows that at least one of these sayings is no longer true.
The next night, the children of Near start disappearing from their beds, and the mysterious boy falls under suspicion.
As the hunt for the children intensifies, so does Lexi's need to know about the witch that just might be more than a bedtime story, about the wind that seems to speak through the walls at night, and about the history of this nameless boy.